ft: switch to click movement
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@@ -69,3 +69,9 @@ func _on_sight_body_entered(body: Node2D) -> void:
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func _on_attack_cooldown_timer_timeout() -> void:
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can_attack = true
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func _on_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if player:
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player.target = self.collision
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