ft: switch to click movement

This commit is contained in:
2026-03-07 14:33:22 +01:00
parent a59255d9d6
commit 01f1b52086
9 changed files with 50 additions and 19 deletions

View File

@@ -3,6 +3,7 @@ class_name FoodMolecular
@onready var collision: Area2D = $Collision
@onready var sprite: AnimatedSprite2D = $Collision/Sprite
@onready var player = get_tree().get_first_node_in_group("player") # FIXME: this is not v efficient; global resource? or at least per Stage.
func _ready() -> void:
sprite.play()
@@ -30,3 +31,10 @@ func apply_effect(consumer: Node2D) -> void:
if consumer.has_method("collect_resource"): # TODO: Define a "consumer" group instead?
consumer.collect_resource(val) # val is from parent (default 1), override if required
# TODO: *Some cool effect here*
# FIXME: position tracking inaccurate?
func _on_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
if player:
player.target = self.collision