interactive-track-and-trace/particle-track-and-trace/src/layers/BackgroundImage.cpp

93 lines
2.9 KiB
C++

#include "BackgroundImage.h"
#include <vtkImageDataGeometryFilter.h>
#include <vtkImageChangeInformation.h>
#include <vtkImageSliceMapper.h>
#include <vtkCamera.h>
#include <vtkImageActor.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImageReader2.h>
#include <vtkImageShiftScale.h>
#include <vtkMatrix4x4.h>
#include <vtkPolyDataMapper.h>
#include <vtkTransform.h>
#include <vtkTransformFilter.h>
using std::string;
BackgroundImage::BackgroundImage(string imagePath) : imagePath(imagePath) {
this->ren = vtkSmartPointer<vtkRenderer>::New();
this->ren->SetLayer(0);
this->ren->InteractiveOff();
updateImage();
}
vtkSmartPointer<vtkMatrix4x4> BackgroundImage::getMatrix(const double x0, const double y0, const int xMax, const int yMax) {
double eyeTransform[] = {
2/(xMax-x0), 0, 0, -(xMax+x0)/(xMax-x0),
0, 2/(yMax-y0), 0, -(yMax+y0)/(yMax-y0),
0, 0, 1, 0,
0, 0, 0, 1
};
auto matrix = vtkSmartPointer<vtkMatrix4x4>::New();
matrix->DeepCopy(eyeTransform);
return matrix;
}
void BackgroundImage::updateImage() {
// read image data
vtkSmartPointer<vtkImageReader2> imageReader;
imageReader.TakeReference(this->readerFactory->CreateImageReader2(this->imagePath.c_str()));
imageReader->SetFileName(this->imagePath.c_str());
imageReader->Update();
// translate image such that the middle is at (0,0)
vtkNew<vtkImageChangeInformation> imageCenterer;
imageCenterer->SetInputConnection(imageReader->GetOutputPort());
imageCenterer->CenterImageOn();
imageCenterer->Update();
// get some info from the data we'll need in a second
vtkSmartPointer<vtkImageData> imageData = imageCenterer->GetOutput();
double origin[3];
int extent[6];
imageData->GetOrigin(origin);
imageData->GetExtent(extent);
// map the imageData to a vtkPolydata so we can use a vtkTransform
vtkNew<vtkImageDataGeometryFilter> imageDataGeometryFilter;
imageDataGeometryFilter->SetInputData(imageData);
imageDataGeometryFilter->Update();
// setup the vtkTransform - this is where use the data from imageData we got earlier
vtkNew<vtkTransform> transform;
transform->SetMatrix(getMatrix(origin[0], origin[1], extent[1]+origin[0], extent[3]+origin[1]));
vtkSmartPointer<vtkTransformFilter> transformFilter = vtkSmartPointer<vtkTransformFilter>::New();
transformFilter->SetTransform(transform);
transformFilter->SetInputConnection(imageDataGeometryFilter->GetOutputPort());
transformFilter->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(transformFilter->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
this->ren->AddActor(actor);
}
string BackgroundImage::getImagePath() {
return this->imagePath;
}
void BackgroundImage::setImagePath(string imagePath) {
this->imagePath = imagePath;
updateImage();
}