interactive-track-and-trace/vtk/src/layers/BackgroundImage.cpp

63 lines
1.7 KiB
C++

#include "BackgroundImage.h"
#include <vtkCamera.h>
#include <vtkImageActor.h>
#include <vtkImageData.h>
#include <vtkImageReader2.h>
using std::string;
BackgroundImage::BackgroundImage(string imagePath) : imagePath(imagePath) {
this->ren = vtkSmartPointer<vtkRenderer>::New();
this->ren->SetLayer(0);
this->ren->InteractiveOff();
updateImage();
}
void BackgroundImage::updateImage() {
vtkSmartPointer<vtkImageData> imageData;
vtkSmartPointer<vtkImageReader2> imageReader;
imageReader.TakeReference(this->readerFactory->CreateImageReader2(this->imagePath.c_str()));
imageReader->SetFileName(this->imagePath.c_str());
imageReader->Update();
imageData = imageReader->GetOutput();
vtkNew<vtkImageActor> imageActor;
imageActor->SetInputData(imageData);
this->ren->AddActor(imageActor);
// camera stuff
// essentially sets the camera to the middle of the background, and points it at the background
// TODO: extract this to its own function, separate from the background class.
double origin[3], spacing[3];
int extent[6];
imageData->GetOrigin(origin);
imageData->GetSpacing(spacing);
imageData->GetExtent(extent);
vtkCamera *camera = this->ren->GetActiveCamera();
camera->ParallelProjectionOn();
double xc = origin[0] + 0.5 * (extent[0] + extent[1]) * spacing[0];
double yc = origin[1] + 0.5 * (extent[2] + extent[3]) * spacing[1];
double yd = (extent[3] - extent[2] + 1) * spacing[1];
double d = camera->GetDistance();
camera->SetParallelScale(0.5 * yd);
camera->SetFocalPoint(xc, yc, 0.0);
camera->SetPosition(xc, yc, d);
}
string BackgroundImage::getImagePath() {
return this->imagePath;
}
void BackgroundImage::setImagePath(string imagePath) {
this->imagePath = imagePath;
updateImage();
}