interactive-track-and-trace/particle-track-and-trace/src/layers/LGlyphLayer.cpp

226 lines
7.0 KiB
C++

#include "LGlyphLayer.h"
#include "../commands/SpawnPointCallback.h"
#include <vtkActor2D.h>
#include <vtkGlyph2D.h>
#include <vtkLookupTable.h>
#include <vtkGlyphSource2D.h>
#include <vtkNamedColors.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkInteractorStyle.h>
#include <vtkInteractorStyleUser.h>
#include <vtkTransform.h>
#include <vtkTransformFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkCamera.h>
#include "../CartographicTransformation.h"
#include "luts.h"
vtkSmartPointer<SpawnPointCallback> LGlyphLayer::createSpawnPointCallback() {
vtkNew<SpawnPointCallback> newPointCallBack;
newPointCallBack->setPoints(this->points);
newPointCallBack->setRen(this->ren);
newPointCallBack->setUVGrid(this->uvGrid);
newPointCallBack->setBeached(this->particlesBeached);
newPointCallBack->setAge(this->particlesAge);
newPointCallBack->setIdx(this->lutIdx);
return newPointCallBack;
}
LGlyphLayer::LGlyphLayer(std::shared_ptr<UVGrid> uvGrid, std::unique_ptr<AdvectionKernel> advectionKernel) {
buildLuts();
this->ren = vtkSmartPointer<vtkRenderer>::New();
this->ren->SetLayer(2);
this->points = vtkSmartPointer<vtkPoints>::New();
vtkNew<vtkPolyData> data;
data->SetPoints(this->points);
this->particlesBeached = vtkSmartPointer<vtkIntArray>::New();
this->particlesAge = vtkSmartPointer<vtkIntArray>::New();
this->lutIdx = vtkSmartPointer<vtkIntArray>::New();
this->lutIdx->SetName("lutIdx");
this->lutIdx->SetNumberOfComponents(0);
data->GetPointData()->AddArray(this->lutIdx);
data->GetPointData()->SetActiveScalars("lutIdx");
advector = std::move(advectionKernel);
this->uvGrid = uvGrid;
vtkSmartPointer<vtkTransformFilter> transformFilter = createCartographicTransformFilter(uvGrid);
transformFilter->SetInputData(data);
this->glyphSource = vtkSmartPointer<vtkGlyphSource2D>::New();
this->glyphSource->SetGlyphTypeToCircle();
this->glyphSource->SetScale(0.02);
this->glyphSource->Update();
vtkNew<vtkGlyph2D> glyph2D;
glyph2D->SetSourceConnection(this->glyphSource->GetOutputPort());
glyph2D->SetInputConnection(transformFilter->GetOutputPort());
glyph2D->SetScaleModeToDataScalingOff();
glyph2D->Update();
this->mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
this->mapper->SetInputConnection(glyph2D->GetOutputPort());
this->mapper->SetColorModeToMapScalars();
setColourMode(COMPLEMENTARY);
this->mapper->UseLookupTableScalarRangeOn();
this->mapper->Update();
vtkNew<vtkActor> actor;
actor->SetMapper(this->mapper);
this->ren->AddActor(actor);
this->callback = createSpawnPointCallback();
}
void LGlyphLayer::buildLuts() {
this->tables.push_back(buildComplementary());
this->tables.push_back(buildComplementary());
this->tables.push_back(buildComplementary());
this->tables.push_back(buildDesaturated());
this->activeColourMode = COMPLEMENTARY;
this->activeSaturationMode = SATURATED;
}
void LGlyphLayer::spoofPoints() {
for (int i=0; i < 330; i+=5) {
for (int j=0; j < 330; j+=5) {
this->points->InsertNextPoint(-15.875+(12.875+15.875)/330*j, 46.125+(62.625-46.125)/330*i, 0);
this->particlesBeached->InsertNextValue(0);
this->particlesAge->InsertNextValue(0);
}
}
this->points->Modified();
}
void LGlyphLayer::updateData(int t) {
const int SUPERSAMPLINGRATE = 4;
double point[3], oldX, oldY;
bool modifiedData = false;
// iterate over every point.
for (vtkIdType n=0; n < this->points->GetNumberOfPoints(); n++) {
// first check: only update points within our grid's boundary.
this->points->GetPoint(n, point);
if (point[0] <= this->uvGrid->lonMin() or point[0] >= this->uvGrid->lonMax() or point[1] <= this->uvGrid->latMin() or point[1] >= this->uvGrid->latMax()) {
// sets any particle out of bounds to be beached - so it gets assigned the right colour in the lookup table.
this->particlesAge->SetValue(n, -1);
this->lutIdx->SetValue(n, -1);
continue;
}
// update particle age.
int age = this->particlesAge->GetValue(n);
if (age >= 0)
this->particlesAge->SetValue(n, age+1);
// second check: only update non-beached particles.
int beachedFor = this->particlesBeached->GetValue(n);
if (beachedFor < this->beachedAtNumberOfTimes-1) {
oldX = point[0]; oldY = point[1];
// supersampling
for (int i=0; i < SUPERSAMPLINGRATE; i++) {
std::tie(point[1], point[0]) = advector->advect(t, point[1], point[0], this->dt/SUPERSAMPLINGRATE);
}
// if the particle's location remains unchanged, increase beachedFor number. Else, decrease it and update point position.
if (oldX == point[0] and oldY == point[1]) {
this->particlesBeached->SetValue(n, beachedFor+1);
this->lutIdx->SetValue(n, beachedFor == this->beachedAtNumberOfTimes-2 ? calcIndex(age+1, true) : calcIndex(age+1, false));
} else {
this->particlesBeached->SetValue(n, std::max(beachedFor-1, 0));
this->points->SetPoint(n, point);
this->lutIdx->SetValue(n, calcIndex(age+1, false));
modifiedData = true;
}
} else {
this->lutIdx->SetValue(n, calcIndex(age+1, true));
}
}
if (modifiedData) {
this->particlesAge->Modified();
this->points->Modified();
}
}
int LGlyphLayer::calcIndex(int age, bool beached) {
// particle out of bounds.
if (age == -1) return -1;
int mod = beached ? 50 : 0;
int ageCalc = age/60;
if (ageCalc >= 50) ageCalc = 49;
return ageCalc + mod;
}
void LGlyphLayer::addObservers(vtkSmartPointer<vtkRenderWindowInteractor> interactor) {
interactor->AddObserver(vtkCommand::LeftButtonPressEvent, this->callback);
interactor->AddObserver(vtkCommand::LeftButtonReleaseEvent, this->callback);
interactor->AddObserver(vtkCommand::MouseMoveEvent, this->callback);
}
void LGlyphLayer::removeObservers(vtkSmartPointer<vtkRenderWindowInteractor> interactor) {
interactor->RemoveObserver(this->callback);
interactor->RemoveObserver(this->callback);
interactor->RemoveObserver(this->callback);
}
void LGlyphLayer::setColourMode(ColourMode mode) {
this->activeColourMode = mode;
if (this->activeSaturationMode == DESATURATED) return;
this->mapper->SetLookupTable(this->tables[mode]);
}
void LGlyphLayer::setSaturationMode(SaturationMode mode) {
this->activeSaturationMode = mode;
if (mode == DESATURATED) {
this->mapper->SetLookupTable(this->tables[mode]);
} else {
this->mapper->SetLookupTable(this->tables[this->activeColourMode]);
}
}
void LGlyphLayer::setGlyphStyle(GlyphStyle style) {
switch (style) {
case CIRCLE:
this->glyphSource->SetGlyphTypeToCircle();
break;
case SQUARE:
this->glyphSource->SetGlyphTypeToSquare();
break;
case TRIANGLE:
this->glyphSource->SetGlyphTypeToTriangle();
break;
case CROSS:
this->glyphSource->SetGlyphTypeToCross();
break;
}
}
void LGlyphLayer::setDt(int dt) {
this->dt = dt;
}