165 lines
6.3 KiB
C++
165 lines
6.3 KiB
C++
#include "LGlyphLayer.h"
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#include "../commands/SpawnPointCallback.h"
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#include <vtkActor2D.h>
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#include <vtkGlyph2D.h>
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#include <vtkLookupTable.h>
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#include <vtkGlyphSource2D.h>
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#include <vtkNamedColors.h>
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#include <vtkPointData.h>
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#include <vtkPolyDataMapper2D.h>
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#include <vtkProperty.h>
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#include <vtkProperty2D.h>
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#include <vtkVertexGlyphFilter.h>
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#include <vtkInteractorStyle.h>
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#include <vtkInteractorStyleUser.h>
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#include <vtkTransform.h>
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#include <vtkTransformFilter.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkRenderWindow.h>
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#include <vtkCamera.h>
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#include "../CartographicTransformation.h"
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vtkSmartPointer<SpawnPointCallback> LGlyphLayer::createSpawnPointCallback() {
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auto newPointCallBack = vtkSmartPointer<SpawnPointCallback>::New();
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newPointCallBack->setData(this->data);
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newPointCallBack->setPoints(this->points);
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newPointCallBack->setRen(this->ren);
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newPointCallBack->setUVGrid(this->uvGrid);
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newPointCallBack->setBeached(this->particlesBeached);
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return newPointCallBack;
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}
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// Further notes; current thinking is to allow tracking a particle's age by using a scalar array in the VtkPolyData. This would be incremented for every tick/updateData function call.
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/**
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* Build and returns a vtkLookupTable for the given number of colours in grayscale.
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* @param n : number of colours to add to the SetTableRange
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* @return : a vtkLookupTable with grayscale colours from [1,1,1,1] to [0.5,0.5,0.5,0.5] in n steps.
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*/
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vtkSmartPointer<vtkLookupTable> buildLut(int n) {
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vtkNew<vtkLookupTable> lut;
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lut->SetNumberOfColors(n+1);
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lut->SetTableRange(0, n);
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lut->SetScaleToLinear();
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lut->Build();
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for (int i=0; i < n; i++) {
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lut->SetTableValue(i, 1-(0.5*i/(n-1)), 1-(0.5*i/(n-1)), 1-(0.5*i/(n-1)), 1-(0.5*i/(n-1)));
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}
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// set the last value to separate fully beached particles from those that have simply not moved in a bit.
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lut->SetTableValue(n-1, 0, 0, 0, 0.25);
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lut->SetTableValue(n, 0, 0, 0, 0);
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return lut;
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}
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LGlyphLayer::LGlyphLayer(std::shared_ptr<UVGrid> uvGrid, std::unique_ptr<AdvectionKernel> advectionKernel) {
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this->ren = vtkSmartPointer<vtkRenderer>::New();
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this->ren->SetLayer(2);
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this->points = vtkSmartPointer<vtkPoints>::New();
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this->data = vtkSmartPointer<vtkPolyData>::New();
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this->data->SetPoints(this->points);
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this->particlesBeached = vtkSmartPointer<vtkIntArray>::New();
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this->particlesBeached->SetName("particlesBeached");
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this->particlesBeached->SetNumberOfComponents(0);
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this->data->GetPointData()->AddArray(this->particlesBeached);
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this->data->GetPointData()->SetActiveScalars("particlesBeached");
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advector = std::move(advectionKernel);
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this->uvGrid = uvGrid;
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vtkSmartPointer<vtkTransformFilter> transformFilter = createCartographicTransformFilter(uvGrid);
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transformFilter->SetInputData(data);
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vtkNew<vtkGlyphSource2D> circleSource;
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circleSource->SetGlyphTypeToCircle();
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circleSource->SetScale(0.02);
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circleSource->Update();
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vtkNew<vtkGlyph2D> glyph2D;
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glyph2D->SetSourceConnection(circleSource->GetOutputPort());
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glyph2D->SetInputConnection(transformFilter->GetOutputPort());
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glyph2D->SetScaleModeToDataScalingOff();
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glyph2D->Update();
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vtkNew<vtkPolyDataMapper> mapper;
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mapper->SetInputConnection(glyph2D->GetOutputPort());
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mapper->SetLookupTable(buildLut(this->beachedAtNumberOfTimes));
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mapper->SetScalarRange(0, this->beachedAtNumberOfTimes+1);
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mapper->Update();
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vtkNew<vtkActor> actor;
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actor->SetMapper(mapper);
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this->ren->AddActor(actor);
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}
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// creates a few points so we can test the updateData function
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void LGlyphLayer::spoofPoints() {
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// auto id =this->points->InsertNextPoint(6.532949683882039, 53.24308582564463, 0); // Coordinates of Zernike
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// this->particlesBeached->SetValue(id, 0);
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// id = this->points->InsertNextPoint(5.315307819255385, 60.40001057122271, 0); // Coordinates of Bergen
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// this->particlesBeached->SetValue(id, 0);
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// id = this->points->InsertNextPoint( 6.646210231365825, 46.52346296009023, 0); // Coordinates of Lausanne
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// this->particlesBeached->SetValue(id, 0);
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// id = this->points->InsertNextPoint(-6.553894313570932, 62.39522131195857, 0); // Coordinates of the top of the Faroe islands
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// this->particlesBeached->SetValue(id, 0);
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for (int i=0; i < 330; i+=5) {
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for (int j=0; j < 330; j+=5) {
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this->points->InsertNextPoint(-15.875+(12.875+15.875)/330*j, 46.125+(62.625-46.125)/330*i, 0);
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this->particlesBeached->InsertNextValue(0);
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}
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}
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this->points->Modified();
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}
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void LGlyphLayer::updateData(int t) {
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const int SUPERSAMPLINGRATE = 4;
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double point[3], oldX, oldY;
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bool modifiedData = false;
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// iterate over every point.
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for (vtkIdType n=0; n < this->points->GetNumberOfPoints(); n++) {
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int beachedFor = this->particlesBeached->GetValue(n);
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// first check: only update non-beached particles.
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if (beachedFor < this->beachedAtNumberOfTimes) {
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this->points->GetPoint(n, point);
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// second check: only update points within our grid's boundary.
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if (point[0] <= this->uvGrid->lonMin() or point[0] >= this->uvGrid->lonMax() or point[1] <= this->uvGrid->latMin() or point[1] >= this->uvGrid->latMax()) {
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// sets any particle out of bounds to be beached - so it gets assigned the right colour in the lookup table.
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this->particlesBeached->SetValue(n, this->beachedAtNumberOfTimes+1);
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continue;
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}
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oldX = point[0]; oldY = point[1];
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// supersampling
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for (int i=0; i < SUPERSAMPLINGRATE; i++) {
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std::tie(point[1], point[0]) = advector->advect(t, point[1], point[0], (t-this->lastT)/SUPERSAMPLINGRATE);
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}
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// if the particle's location remains unchanged, increase beachedFor number. Else, decrease it and update point position.
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if (oldX == point[0] and oldY == point[1]) {
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this->particlesBeached->SetValue(n, beachedFor+1);
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} else {
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this->particlesBeached->SetValue(n, std::max(beachedFor-1, 0));
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this->points->SetPoint(n, point);
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modifiedData = true;
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}
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}
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}
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if (modifiedData) this->points->Modified();
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this->lastT = t;
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}
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void LGlyphLayer::addObservers(vtkSmartPointer<vtkRenderWindowInteractor> interactor) {
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auto newPointCallBack = createSpawnPointCallback();
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interactor->AddObserver(vtkCommand::LeftButtonPressEvent, newPointCallBack);
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interactor->AddObserver(vtkCommand::LeftButtonReleaseEvent, newPointCallBack);
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interactor->AddObserver(vtkCommand::MouseMoveEvent, newPointCallBack);
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}
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