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@ -62,32 +62,32 @@ void BackgroundImage::updateImage() {
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this->ren->AddActor(imageActor);
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this->ren->AddActor(imageActor);
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// camera stuff
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// // camera stuff
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// essentially sets the camera to the middle of the background, and points it at the background
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// // essentially sets the camera to the middle of the background, and points it at the background
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// TODO: extract this to its own function, separate from the background class.
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// // TODO: extract this to its own function, separate from the background class.
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double origin[3], spacing[3];
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// double origin[3], spacing[3];
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int extent[6];
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// int extent[6];
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imageData->GetOrigin(origin);
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// imageData->GetOrigin(origin);
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imageData->GetSpacing(spacing);
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// imageData->GetSpacing(spacing);
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imageData->GetExtent(extent);
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// imageData->GetExtent(extent);
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//
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printf("%lf, %lf, %lf\n", origin[0], origin[1], origin[2]);
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// printf("%lf, %lf, %lf\n", origin[0], origin[1], origin[2]);
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printf("%lf, %lf, %lf\n", spacing[0], spacing[1], spacing[2]);
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// printf("%lf, %lf, %lf\n", spacing[0], spacing[1], spacing[2]);
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printf("%d, %d, %d, ", extent[0], extent[1], extent[2]);
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// printf("%d, %d, %d, ", extent[0], extent[1], extent[2]);
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printf("%d, %d, %d\n", extent[3], extent[4], extent[5]);
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// printf("%d, %d, %d\n", extent[3], extent[4], extent[5]);
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//
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vtkCamera *camera = this->ren->GetActiveCamera();
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// vtkCamera *camera = this->ren->GetActiveCamera();
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camera->ParallelProjectionOn();
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// camera->ParallelProjectionOn();
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//
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double xc = origin[0] + 0.5 * (extent[0] + extent[1]) * spacing[0];
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// double xc = origin[0] + 0.5 * (extent[0] + extent[1]) * spacing[0];
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double yc = origin[1] + 0.5 * (extent[2] + extent[3]) * spacing[1];
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// double yc = origin[1] + 0.5 * (extent[2] + extent[3]) * spacing[1];
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double yd = (extent[3] - extent[2] + 1) * spacing[1];
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// double yd = (extent[3] - extent[2] + 1) * spacing[1];
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//
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printf("%lf, %lf, %lf\n", xc, yc, yd);
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// printf("%lf, %lf, %lf\n", xc, yc, yd);
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//
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camera->SetParallelScale(0.5 * yd); // sets to 330; should be 1 -> transform
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// camera->SetParallelScale(0.5 * yd); // sets to 330; should be 1 -> transform
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camera->SetFocalPoint(xc, yc, 0.0); // sets to 0,0,0; isnice
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// camera->SetFocalPoint(xc, yc, 0.0); // sets to 0,0,0; isnice
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camera->SetPosition(xc, yc, 1000); // sets to 0,0,1000; isnice
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// camera->SetPosition(xc, yc, 1000); // sets to 0,0,1000; isnice
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}
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}
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