fix: fixed leak
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438bc841d9
commit
52873b38de
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@ -44,10 +44,8 @@ void EGlyphLayer::readCoordinates() {
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this->direction->SetNumberOfTuples(numLats * numLons);
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this->direction->SetNumberOfTuples(numLats * numLons);
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points->Allocate(numLats * numLons);
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points->Allocate(numLats * numLons);
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// auto transform = createCartographicTransformFilter(uvGrid)->GetTransform();
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vtkSmartPointer<vtkTransformFilter> filter = createCartographicTransformFilter(uvGrid);
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vtkSmartPointer<vtkTransformFilter> filter = createCartographicTransformFilter(uvGrid);
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auto transform = filter->GetTransform();
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auto transform = filter->GetTransform();
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double *out;
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int i = 0;
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int i = 0;
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int latIndex = 0;
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int latIndex = 0;
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@ -57,7 +55,8 @@ void EGlyphLayer::readCoordinates() {
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auto [u, v] = (*uvGrid)[0, latIndex, lonIndex];
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auto [u, v] = (*uvGrid)[0, latIndex, lonIndex];
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direction->SetTuple3(i, u/2, v/2, 0);
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direction->SetTuple3(i, u/2, v/2, 0);
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// pre-transform the points, so we don't have to include the cartographic transform while running the program.
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// pre-transform the points, so we don't have to include the cartographic transform while running the program.
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out = transform->TransformPoint(lon, lat, 0.0);
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double out[3] = {lon, lat, 0};
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transform->TransformPoint(out, out);
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points->InsertPoint(i++, out[0], out[1], 0);
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points->InsertPoint(i++, out[0], out[1], 0);
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lonIndex++;
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lonIndex++;
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}
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}
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@ -68,8 +67,6 @@ void EGlyphLayer::readCoordinates() {
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this->data->GetPointData()->AddArray(this->direction);
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this->data->GetPointData()->AddArray(this->direction);
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this->data->GetPointData()->SetActiveVectors("direction");
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this->data->GetPointData()->SetActiveVectors("direction");
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// transformFilter->SetInputData(data);
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vtkNew<vtkGlyphSource2D> arrowSource;
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vtkNew<vtkGlyphSource2D> arrowSource;
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arrowSource->SetGlyphTypeToArrow();
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arrowSource->SetGlyphTypeToArrow();
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arrowSource->SetScale(0.2); //TODO: set this properly
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arrowSource->SetScale(0.2); //TODO: set this properly
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@ -78,7 +75,6 @@ void EGlyphLayer::readCoordinates() {
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vtkNew<vtkGlyph2D> glyph2D;
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vtkNew<vtkGlyph2D> glyph2D;
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glyph2D->SetSourceConnection(arrowSource->GetOutputPort());
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glyph2D->SetSourceConnection(arrowSource->GetOutputPort());
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glyph2D->SetInputData(data);
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glyph2D->SetInputData(data);
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// glyph2D->SetInputConnection(transformFilter->GetOutputPort());
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glyph2D->OrientOn();
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glyph2D->OrientOn();
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glyph2D->ClampingOn();
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glyph2D->ClampingOn();
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glyph2D->SetScaleModeToScaleByVector();
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glyph2D->SetScaleModeToScaleByVector();
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