72 lines
2.5 KiB
Rust
72 lines
2.5 KiB
Rust
use std::process::exit;
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use image::{DynamicImage, GenericImageView, Rgba};
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use log::error;
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use crate::model_rgb_ascii::Ascii;
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const BRAILLE_TABLE: [[u8; 2]; 4] = [[1u8, 8u8], [2u8, 16u8], [4u8, 32u8], [64u8, 128u8]];
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fn get_color(pixel: Rgba<u8>) -> u8 {
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//luminosity method of getting lightness
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(pixel[0] as f32 * 0.3 + pixel[1] as f32 * 0.59 + pixel[2] as f32 * 0.11) as u8
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}
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fn to_ascii(char_map: String, image: DynamicImage) -> Vec<Vec<Ascii>> {
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let l = char_map.len() as f32;
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let mut str: Vec<Ascii> = Vec::new();
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let mut out: Vec<Vec<Ascii>> = Vec::new();
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for pixel in image.pixels() {
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let ch = char_map.as_bytes()[((get_color(pixel.2) as f32-1.0)/255f32 * l) as usize];
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str.push(Ascii::new(ch, pixel.2[0], pixel.2[1], pixel.2[2]));
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if pixel.0 == image.width()-1 {
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out.push(str);
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str = Vec::new();
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}
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}
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out
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}
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pub fn to_simple_ascii(image: DynamicImage) -> Vec<Vec<Ascii>> {
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to_ascii(" .:-=+*#%@".to_owned(), image)
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}
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pub fn to_complex_ascii(image: DynamicImage) -> Vec<Vec<Ascii>> {
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to_ascii(" .'`^\",:;Il!i><~+_-?][}{1)(|\\/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$".to_owned(), image)
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}
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pub fn to_custom_ascii(char_map: String, image: DynamicImage) -> Vec<Vec<Ascii>> {
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if char_map.is_empty() {
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error!("Custom map can not be empty!");
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exit(1);
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}
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to_ascii(char_map, image)
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}
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pub fn to_braille_ascii(image: DynamicImage, threshold: u8) -> Vec<Vec<Ascii>> {
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let mut str: Vec<Ascii> = Vec::new();
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let mut out: Vec<Vec<Ascii>> = Vec::new();
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//you know your code is good when you have a quadruple nested for loop
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for y in (0..image.height()).step_by(4) {
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for x in (0..image.width()).step_by(2) {
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let (mut r, mut g, mut b) = (0u16, 0u16, 0u16);
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let mut braille_value: u32 = 10240;
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for nx in 0..2 {
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for ny in 0..4 {
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let pixel = image.get_pixel(x+nx, y+ny);
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r = r+pixel[0] as u16;
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g = g+pixel[1] as u16;
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b = b+pixel[2] as u16;
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if get_color(pixel) >= threshold {
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braille_value += BRAILLE_TABLE[ny as usize][nx as usize] as u32;
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}
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}
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}
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str.push(Ascii { char: char::from_u32(braille_value).unwrap(), rgb: [(r/8) as u8, (g/8) as u8, (b/8) as u8] });
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}
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out.push(str);
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str = Vec::new();
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}
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out
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} |