sync with local; working normal/complex conversions

This commit is contained in:
2023-02-08 15:48:20 +01:00
parent 82b85e15a0
commit 5a1eda07da
8 changed files with 271 additions and 0 deletions

44
src/ascii_manipulation.rs Normal file
View File

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use image::{DynamicImage, GenericImageView, Rgba};
//todo: consider how to take care of the a channel => do we want to render that as background?
fn get_color(pixel: (u32, u32, Rgba<u8>)) -> u8 {
let vec = pixel.2.0;
//luminosity method of getting lightness
(vec[0] as f32 * 0.3 + vec[1] as f32 * 0.59 + vec[2] as f32 * 0.11) as u8
}
fn to_ascii(char_map: String, image: DynamicImage) -> Vec<String> {
//todo: add color support
let l = char_map.len() as f32;
let mut str = String::new();
let mut out: Vec<String> = Vec::new();
for pixel in image.pixels() {
let ch = char_map.as_bytes()[((get_color(pixel) as f32-1.0)/255f32 * l) as usize]; //fixme: might break with non-ASCII char_map (ie braille chars, possibly)
str.push(char::from(ch)); //fixme: this is finicky and also very unsafe
if pixel.0 == image.width()-1 {
out.push(str);
str = String::new();
}
}
out
}
pub fn to_simple_ascii(image: DynamicImage) -> Vec<String> {
to_ascii(" .:-=+*#%@".to_owned(), image)
}
pub fn to_complex_ascii(image: DynamicImage) -> Vec<String> {
to_ascii(" .'`^\",:;Il!i><~+_-?][}{1)(|\\/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$".to_owned(), image)
}
pub fn to_braille_ascii(image: DynamicImage) -> Vec<String> {
//todo: figure out braille symbols
vec!["not implemented".to_owned()]
}
pub fn to_custom_ascii(char_map: String, image: DynamicImage) -> Vec<String> {
//todo: this
vec!["not implemented".to_owned()]
}