implemented braille support, including --threshold flag

This commit is contained in:
2023-02-08 22:02:49 +01:00
parent 3fdaa53d23
commit 2b9817080e
4 changed files with 55 additions and 16 deletions

View File

@@ -1,12 +1,13 @@
use std::process::exit;
use image::{DynamicImage, GenericImageView, Rgba};
use image::{DynamicImage, GenericImageView, imageops, Rgba};
use log::error;
use crate::model_rgb_ascii::Ascii;
fn get_color(pixel: (u32, u32, Rgba<u8>)) -> u8 {
let vec = pixel.2.0;
const BRAILLE_TABLE: [[u8; 2]; 4] = [[1u8, 8u8], [2u8, 16u8], [4u8, 32u8], [64u8, 128u8]];
fn get_color(pixel: Rgba<u8>) -> u8 {
//luminosity method of getting lightness
(vec[0] as f32 * 0.3 + vec[1] as f32 * 0.59 + vec[2] as f32 * 0.11) as u8
(pixel[0] as f32 * 0.3 + pixel[1] as f32 * 0.59 + pixel[2] as f32 * 0.11) as u8
}
fn to_ascii(char_map: String, image: DynamicImage) -> Vec<Vec<Ascii>> {
@@ -15,8 +16,8 @@ fn to_ascii(char_map: String, image: DynamicImage) -> Vec<Vec<Ascii>> {
let mut out: Vec<Vec<Ascii>> = Vec::new();
for pixel in image.pixels() {
let ch = char_map.as_bytes()[((get_color(pixel) as f32-1.0)/255f32 * l) as usize];
//fixme: might break with non-ASCII char_map (ie braille chars, possibly)
let ch = char_map.as_bytes()[((get_color(pixel.2) as f32-1.0)/255f32 * l) as usize];
//fixme: might break with non-ASCII char_map
str.push(Ascii::new(ch, pixel.2[0], pixel.2[1], pixel.2[2]));
if pixel.0 == image.width()-1 {
@@ -35,15 +36,42 @@ pub fn to_complex_ascii(image: DynamicImage) -> Vec<Vec<Ascii>> {
to_ascii(" .'`^\",:;Il!i><~+_-?][}{1)(|\\/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$".to_owned(), image)
}
pub fn to_braille_ascii(image: DynamicImage) -> Vec<Vec<Ascii>> {
//todo: figure out braille symbols
vec![vec![Ascii::new(0, 0, 0, 0)]]
}
pub fn to_custom_ascii(char_map: String, image: DynamicImage) -> Vec<Vec<Ascii>> {
if char_map.is_empty() {
error!("Custom map can not be empty!");
exit(1);
}
to_ascii(char_map, image)
}
}
pub fn to_braille_ascii(mut image: DynamicImage, threshold: u8) -> Vec<Vec<Ascii>> {
let mut str: Vec<Ascii> = Vec::new();
let mut out: Vec<Vec<Ascii>> = Vec::new();
//you know your code is good when you have a quadruple nested for loop
for y in (0..image.height()).step_by(4) {
for x in (0..image.width()).step_by(2) {
let (mut r, mut g, mut b) = (0u16, 0u16, 0u16);
let mut braille_value: u32 = 10240;
for nx in 0..2 {
for ny in 0..4 {
let pixel = image.get_pixel(x+nx, y+ny);
r = r+pixel[0] as u16;
g = g+pixel[1] as u16;
b = b+pixel[2] as u16;
if get_color(pixel) >= threshold {
braille_value += BRAILLE_TABLE[ny as usize][nx as usize] as u32;
}
}
}
str.push(Ascii { char: char::from_u32(braille_value).unwrap(), rgb: [(r/8) as u8, (g/8) as u8, (b/8) as u8] });
}
out.push(str);
str = Vec::new();
}
out
}
pub fn to_box_ascii(image: DynamicImage) -> Vec<Vec<Ascii>> {
//todo: this one
vec![vec![Ascii::new(0, 0, 0,0 )]]
}