cuda-based-raytrace/src/gui/input/Widget.cpp

248 lines
9.2 KiB
C++

#include "Widget.h"
#include "linalg/linalg.h"
#include "consts.h"
#include <cstdio>
#include <stdlib.h>
#include <ctime>
#include <iostream>
// probably not the cleanest way to do this but it works
void parseDate(char* string, int dayOfYear) {
switch (dayOfYear) {
case 1 ... 31:
sprintf(string, "Jan %d", dayOfYear);
break;
case 32 ... 60:
sprintf(string, "Feb %d", dayOfYear-31);
break;
case 61 ... 91:
sprintf(string, "Mar %d", dayOfYear-60);
break;
case 92 ... 121:
sprintf(string, "Apr %d", dayOfYear-91);
break;
case 122 ... 152:
sprintf(string, "May %d", dayOfYear-121);
break;
case 153 ... 182:
sprintf(string, "Jun %d", dayOfYear-152);
break;
case 183 ... 213:
sprintf(string, "Jul %d", dayOfYear-182);
break;
case 214 ... 244:
sprintf(string, "Aug %d", dayOfYear-213);
break;
case 245 ... 274:
sprintf(string, "Sep %d", dayOfYear-244);
break;
case 275 ... 305:
sprintf(string, "Oct %d", dayOfYear-274);
break;
case 306 ... 335:
sprintf(string, "Nov %d", dayOfYear-305);
break;
case 336 ... 366:
sprintf(string, "Dec %d", dayOfYear-335);
break;
default:
sprintf(string, "");
}
}
Widget::Widget(GLFWwindow* window) :
opacityK(63),
sigmoidShift(0.5f),
sigmoidExp(-250.0f),
tfComboSelected(2),
dateChanged(false),
paused(true),
renderOnce(false),
bgColor(Color3::init(0.1f, 0.1f, 0.1f)),
date(301),
samplesPerPixel(1),
alphaAcumLimit(0.01f),
opacityConst(53),
showSilhouettes(false),
silhouettesThreshold(0.02f)
{
IMGUI_CHECKVERSION();
ImGui::CreateContext();
this->io = ImGui::GetIO();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init();
this->fps = (char*)malloc(512*sizeof(char));
this->dateString = (char*)malloc(512*sizeof(char));
sprintf(this->dateString, "January 1st");
resetCamera();
resetLight();
};
// REFACTOR: should probably not have all the logic in one function; something like a list of ImplementedWidgets with each a Render() function (a la interface) would be better.
// TODO: can be marginally improved by only copying changed values to device - however we're dealing with individual floats here so i dont think the benefit would be all that obvious.
// TODO: wrap basically all ImGui calls in if statements; better form + allows for checking return values / errors.
void Widget::tick(double fps) {
if (this->renderOnce) {
this->renderOnce = false;
this->paused = true;
}
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::Begin("Transfer Function Controls");
ImGui::DragInt("Grad. exp. (log [1e-10, 1])", &this->opacityK, 1, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp);
ImGui::DragFloat("Sig. shift", &this->sigmoidShift, 0.01f, 0.0f, 1.0f, "%.2f");
ImGui::InputFloat("Sig. sxp", &this->sigmoidExp, 10.0f, 100.0f, "%.0f");
ImGui::DragFloat("Alpha accum. limit", &this->alphaAcumLimit, 0.01f, 0.0f, 1.0f, "%.2f");
ImGui::DragInt("Opacity const. (log [1e-5, 1])", &this->opacityConst, 1, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp);
// the items[] contains the entries for the combobox. The selected index is stored as an int on this->tfComboSelected
// the default entry is set in the constructor, so if you want that to be a specific entry just change it
// whatever value is selected here is available on the gpu as d_tfComboSelected.
const char* items[] = {"Opacity - gradient", "Opacity - sigmoid", "Opacity - constant", "..."};
if (ImGui::BeginCombo("Transfer function", items[this->tfComboSelected])) {
for (int n = 0; n < IM_ARRAYSIZE(items); n++) {
const bool is_selected = (this->tfComboSelected == n);
if (ImGui::Selectable(items[n], is_selected))
this->tfComboSelected = n;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
// Same comments as above apply
const char* items2[] = {"Python-like", "BPR", "Greyscale", "..."};
if (ImGui::BeginCombo("Color map", items2[this->tfComboSelectedColor])) {
for (int n = 0; n < IM_ARRAYSIZE(items2); n++) {
const bool is_selected = (this->tfComboSelectedColor == n);
if (ImGui::Selectable(items2[n], is_selected))
this->tfComboSelectedColor = n;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
if (ImGui::Button(this->showSilhouettes ? "Hide Silhouettes" : "Show Silhouettes")) this->showSilhouettes = !this->showSilhouettes;
ImGui::DragFloat("Silhouettes threshold", &this->silhouettesThreshold, 0.001f, 0.0f, 0.5f, "%.3f");
ImGui::End();
float min = -1, max = 1;
ImGui::Begin("Light Controls");
ImGui::DragScalar("X coordinate", ImGuiDataType_Double, &this->lightPos.x, 0.5f, &min, &max, "%.3f");
ImGui::DragScalar("Y coordinate", ImGuiDataType_Double, &this->lightPos.z, 0.5f, &min, &max, "%.3f");
ImGui::DragScalar("Z coordinate", ImGuiDataType_Double, &this->lightPos.y, 0.5f, &min, &max, "%.3f");
if (ImGui::Button("Reset light")) resetLight();
ImGui::End();
ImGui::Begin("Simulation Controls");
if (ImGui::Button(this->paused ? "Unpause" : "Pause")) this->paused = !this->paused;
ImGui::SameLine();
if (ImGui::Button("Render once")) {
this->paused = !this->paused;
this->renderOnce = true;
}
sprintf(this->fps, "%.3f fps\n", fps);
ImGui::Text(this->fps);
ImGui::SetNextItemWidth(20.0f * ImGui::GetFontSize());
if (ImGui::SliderInt("Day of year", &this->date, 1, 365, "%d", ImGuiSliderFlags_NoInput)) {
this->dateChanged = true;
parseDate(this->dateString, this->date);
}
ImGui::SameLine();
ImGui::Text(this->dateString);
ImGui::DragInt("Samples per pixel", &this->samplesPerPixel, 1, 1, 16, "%d", ImGuiSliderFlags_AlwaysClamp);
ImGui::End();
ImGui::Begin("Camera Controls");
ImGui::DragScalar("X position", ImGuiDataType_Double, &this->cameraPos.x, 0.5f, &min, &max, "%.3f");
ImGui::DragScalar("Y position", ImGuiDataType_Double, &this->cameraPos.z, 0.5f, &min, &max, "%.3f");
ImGui::DragScalar("Z position", ImGuiDataType_Double, &this->cameraPos.y, 0.5f, &min, &max, "%.3f");
// ImGui::DragScalar("X direction", ImGuiDataType_Double, &this->cameraDir.x, 0.005f, &min, &max, "%.3f"); // TODO: should wrap around once fully rotated
// ImGui::DragScalar("Y direction", ImGuiDataType_Double, &this->cameraDir.z, 0.005f, &min, &max, "%.3f");
// ImGui::DragScalar("Z direction", ImGuiDataType_Double, &this->cameraDir.y, 0.005f, &min, &max, "%.3f");
ImGui::DragScalar("Pitch", ImGuiDataType_Double, &this->pitch, 0.005f, &min, &max, "%.3f");
ImGui::DragScalar("Yaw", ImGuiDataType_Double, &this->yaw, 0.005f, &min, &max, "%.3f");
ImGui::DragScalar("Roll", ImGuiDataType_Double, &this->roll, 0.005f, &min, &max, "%.3f");
if (ImGui::Button("Reset camera")) resetCamera();
ImGui::End();
this->cameraDir.setDirectionFromEuler(pitch, yaw, roll);
// Calculate upCamera
Vec3 arbitraryVector = Vec3::init(1, 0, 0);
cameraUp = arbitraryVector.cross(cameraDir);
cameraUp.normalize();
cameraUp.rotateAroundAxis(cameraDir, roll);
copyToDevice();
}
void Widget::render() {
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
void Widget::resetCamera() {
this->cameraPos = Point3::init(69.5f, -19.5f, 59.5f); // Camera for partially trimmed data set
this->pitch = -19.5;
this->yaw = -4.825;
this->roll = -0.0;
this->cameraDir = Vec3::getDirectionFromEuler(pitch, yaw, roll);
// Vec3 h_center = Vec3::init((float)VOLUME_WIDTH/2.0f, (float)VOLUME_HEIGHT/2.0f, (float)VOLUME_DEPTH/2.0f);
// this->cameraDir = (h_center - this->cameraPos).normalize();
}
void Widget::resetLight() {
this->lightPos = Point3::init(1.5, 2.0, -1.0);
}
void Widget::copyToDevice() {
cudaMemcpyToSymbol(&d_cameraPos, &this->cameraPos, sizeof(Point3));
cudaMemcpyToSymbol(&d_cameraUp, &this->cameraUp, sizeof(Point3));
cudaMemcpyToSymbol(&d_cameraDir, &this->cameraDir, sizeof(Vec3));
cudaMemcpyToSymbol(&d_lightPos, &this->lightPos, sizeof(Point3));
cudaMemcpyToSymbol(&d_backgroundColor, &this->bgColor, sizeof(Color3));
cudaMemcpyToSymbol(&d_samplesPerPixel, &this->samplesPerPixel, sizeof(int));
// cudaMemcpyToSymbol(&d_opacityK, &this->opacityK, sizeof(float));
this->opacityKReal = std::pow(10.0f, (-10 + 0.1 * this->opacityK));
cudaMemcpyToSymbol(&d_opacityK, &this->opacityKReal, sizeof(float));
cudaMemcpyToSymbol(&d_sigmoidShift, &this->sigmoidShift, sizeof(float));
cudaMemcpyToSymbol(&d_sigmoidExp, &this->sigmoidExp, sizeof(float));
cudaMemcpyToSymbol(&d_alphaAcumLimit, &this->alphaAcumLimit, sizeof(float));
cudaMemcpyToSymbol(&d_tfComboSelected, &this->tfComboSelected, sizeof(int));
cudaMemcpyToSymbol(&d_showSilhouettes, &this->showSilhouettes, sizeof(bool));
cudaMemcpyToSymbol(&d_silhouettesThreshold, &this->silhouettesThreshold, sizeof(float));
this->opacityConstReal = std::pow(10.0f, (-5 + 0.05 * this->opacityConst));
cudaMemcpyToSymbol(&d_opacityConst, &this->opacityConstReal, sizeof(float));
cudaMemcpyToSymbol(&d_tfComboSelectedColor, &this->tfComboSelectedColor, sizeof(int));
}
Widget::~Widget() {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
free(this->fps);
free(this->dateString);
}