cuda-based-raytrace/objs/sphere.h

23 lines
504 B
C

#pragma once
#include <cuda_runtime.h>
#include <cmath>
#include "linalg/linalg.h"
struct Sphere {
Vec3 center;
double radius;
Vec3 color;
__device__ bool intersect(const Vec3& rayOrigin, const Vec3& rayDir, double& t) const {
Vec3 oc = rayOrigin - center;
double b = oc.dot(rayDir);
double c = oc.dot(oc) - radius * radius;
double h = b * b - c;
if (h < 0.0) return false;
h = sqrt(h);
t = -b - h;
return true;
}
};