Commit Graph

19 Commits

Author SHA1 Message Date
Martin Opat a5c66fc6ca Removed some old comments 2025-01-11 13:00:43 +01:00
Martin Opat 1711bcf756 Moved transfer function functions to their own file 2025-01-11 11:50:19 +01:00
Martin Opat 417913af2b Determined volume coordinates direction 2025-01-11 10:59:08 +01:00
Martin Opat 6f2ed9e4df It finally looks about right but the code urgently needs to be tidied up 2025-01-10 21:02:18 +01:00
Martin Opat 7c046a099a Playing around with values to actually get something not fully opaque 2025-01-09 23:42:33 +01:00
Martin Opat fc2488c578 Improved transfer function business 2025-01-09 12:17:30 +01:00
Martin Opat cc8ef12508 Started doing basic silhoutte shading + changed background to gray 2025-01-09 11:43:58 +01:00
Martin Opat c5b8b6cff0 Position the camera better so that the scaled volume is actually visible 2025-01-08 22:57:06 +01:00
Martin Opat d3b88aed30 Forgot to do atomic commits so ... booyah 2025-01-08 22:43:30 +01:00
Djairo Hougee ff7638a245 fix: stuff not actually rendering (pretty important) 2025-01-08 00:42:36 +01:00
Djairo Hougee d5a426e0c5 fix: forgor to allocate gpu memory 2025-01-07 13:52:50 +01:00
Djairo Hougee 04defb563f improved cuda error checking 2025-01-06 13:18:19 +01:00
Djairo Hougee edf4d9fd60 added shader 2025-01-05 22:48:09 +01:00
Djairo Hougee c23a33ebef feat (wip): real-time gui with rendering in opengl 2025-01-03 19:57:10 +01:00
Martin Opat e983b3e3a8 Moved illumination into own files 2024-12-30 12:09:45 +01:00
Martin Opat 479c450fef Re-implemented vec3 initializations based on new definition 2024-12-30 12:09:12 +01:00
Martin Opat 8dca8938ac Added illumination library 2024-12-30 10:48:15 +01:00
Martin Opat be918c5898 Exported ray-caster into its own file 2024-12-30 10:47:51 +01:00
Martin Opat af7e899880 Exported phong into its own file 2024-12-30 10:46:46 +01:00