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djairoh/cuda-based-raytrace
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mirror of https://github.com/MartinOpat/cuda-based-raytrace.git synced 2025-06-07 02:13:10 +02:00
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72 Commits 8 Branches 0 Tags
7cf829a20a8ad54a5ba17944397a67b785e0d36e
Commit Graph

13 Commits

Author SHA1 Message Date
Martin Opat
cc8ef12508 Started doing basic silhoutte shading + changed background to gray 2025-01-09 11:43:58 +01:00
Martin Opat
c5b8b6cff0 Position the camera better so that the scaled volume is actually visible 2025-01-08 22:57:06 +01:00
Martin Opat
d3b88aed30 Forgot to do atomic commits so ... booyah 2025-01-08 22:43:30 +01:00
djairoh
ff7638a245 fix: stuff not actually rendering (pretty important) 2025-01-08 00:42:36 +01:00
djairoh
d5a426e0c5 fix: forgor to allocate gpu memory 2025-01-07 13:52:50 +01:00
djairoh
04defb563f improved cuda error checking 2025-01-06 13:18:19 +01:00
djairoh
edf4d9fd60 added shader 2025-01-05 22:48:09 +01:00
djairoh
c23a33ebef feat (wip): real-time gui with rendering in opengl 2025-01-03 19:57:10 +01:00
Martin Opat
e983b3e3a8 Moved illumination into own files 2024-12-30 12:09:45 +01:00
Martin Opat
479c450fef Re-implemented vec3 initializations based on new definition 2024-12-30 12:09:12 +01:00
Martin Opat
8dca8938ac Added illumination library 2024-12-30 10:48:15 +01:00
Martin Opat
be918c5898 Exported ray-caster into its own file 2024-12-30 10:47:51 +01:00
Martin Opat
af7e899880 Exported phong into its own file 2024-12-30 10:46:46 +01:00
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