Martin Opat
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cc8ef12508
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Started doing basic silhoutte shading + changed background to gray
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2025-01-09 11:43:58 +01:00 |
Martin Opat
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c5b8b6cff0
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Position the camera better so that the scaled volume is actually visible
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2025-01-08 22:57:06 +01:00 |
Martin Opat
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d3b88aed30
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Forgot to do atomic commits so ... booyah
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2025-01-08 22:43:30 +01:00 |
Djairo Hougee
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ff7638a245
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fix: stuff not actually rendering (pretty important)
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2025-01-08 00:42:36 +01:00 |
Djairo Hougee
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d5a426e0c5
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fix: forgor to allocate gpu memory
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2025-01-07 13:52:50 +01:00 |
Djairo Hougee
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04defb563f
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improved cuda error checking
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2025-01-06 13:18:19 +01:00 |
Djairo Hougee
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edf4d9fd60
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added shader
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2025-01-05 22:48:09 +01:00 |
Djairo Hougee
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c23a33ebef
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feat (wip): real-time gui with rendering in opengl
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2025-01-03 19:57:10 +01:00 |
Martin Opat
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e983b3e3a8
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Moved illumination into own files
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2024-12-30 12:09:45 +01:00 |
Martin Opat
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479c450fef
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Re-implemented vec3 initializations based on new definition
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2024-12-30 12:09:12 +01:00 |
Martin Opat
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8dca8938ac
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Added illumination library
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2024-12-30 10:48:15 +01:00 |
Martin Opat
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be918c5898
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Exported ray-caster into its own file
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2024-12-30 10:47:51 +01:00 |
Martin Opat
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af7e899880
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Exported phong into its own file
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2024-12-30 10:46:46 +01:00 |