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https://github.com/MartinOpat/cuda-based-raytrace.git
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Position the camera better so that the scaled volume is actually visible
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@@ -78,17 +78,4 @@ __host__ void generateVolume(float* volumeData, int volW, int volH, int volD) {
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}
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}
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}
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}
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// Samples the voxel nearest to the given coordinates. TODO: Can be re-used in other places so move
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__device__ float sampleVolumeNearest(float* volumeData, const int volW, const int volH, const int volD, int vx, int vy, int vz) {
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if (vx < 0) vx = 0;
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if (vy < 0) vy = 0;
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if (vz < 0) vz = 0;
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if (vx >= volW) vx = volW - 1;
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if (vy >= volH) vy = volH - 1;
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if (vz >= volD) vz = volD - 1;
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int idx = vz * volW * volH + vy * volD + vx;
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return volumeData[idx];
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}
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