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@@ -18,7 +18,7 @@ static float* d_volume = nullptr;
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// * pass camera_info to the raycasting function - updated according to glfw.
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// * pass camera_info to the raycasting function - updated according to glfw.
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// * on that note, code for handling input (mouse movement certainly, possibly free input / 4 pre-coded views, q/esc to quit, space for pause (would be were the 'simple' render idea would come in))
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// * on that note, code for handling input (mouse movement certainly, possibly free input / 4 pre-coded views, q/esc to quit, space for pause (would be were the 'simple' render idea would come in))
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// * very similarly - actual code for loading new data as the simulation progresses - right now its effectively a static image loader
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// * very similarly - actual code for loading new data as the simulation progresses - right now its effectively a static image loader
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//
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// * better cleanup; im sure im missing a bunch of frees that really should be there.
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void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
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void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
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std::string path = "data/trimmed";
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std::string path = "data/trimmed";
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