mirror of
https://github.com/MartinOpat/cuda-based-raytrace.git
synced 2025-06-07 02:13:10 +02:00
Fixed default camera coordinates
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@@ -34,7 +34,7 @@ const float MAX_SPEED = 14.0f;
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// --------------------------- Raycasting Constants ---------------------------
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const float minAllowedDensity = 0.001f;
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const float stepSize = 0.002;
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const float stepSize = 0.2;
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// --------------------------- Illumination Constants ---------------------------
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@@ -203,10 +203,10 @@ void Widget::render() {
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}
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void Widget::resetCamera() {
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this->cameraPos = Point3::init(69.5f, -19.5f, 59.5f); // Camera for partially trimmed data set
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this->pitch = -19.5;
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this->yaw = -4.825;
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this->roll = -0.0;
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this->cameraPos = Point3::init(62.5f, 145.5f, -71.0f); // Camera for partially trimmed data set
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this->pitch = -18.165f;
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this->yaw = -1.605f;
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this->roll = -0.0f;
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this->cameraDir = Vec3::getDirectionFromEuler(pitch, yaw, roll);
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}
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@@ -43,7 +43,7 @@ void getSpeed(std::vector<float>& speedData, int idx = 0) {
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int main() {
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std::vector<float> data;
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getTemperature(data, 254); // 20121028
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getTemperature(data, 301); // 20121028
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// getSpeed(data, 254); // 20121028
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std::cout << "DATA size: " << data.size() << std::endl;
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