Fixed rays not interacting with missing volume incorrectly when number of samples > 1
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3714389803
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1aa33e8e14
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@ -26,9 +26,9 @@ const float MAX_SPEED = 14.0f;
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// --------------------------- Raycasting Constants ---------------------------
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const int SAMPLES_PER_PIXEL = 1;
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const int SAMPLES_PER_PIXEL = 4;
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const float alphaAcumLimit = 1.0f; // TODO: Atm, this does not work very intuitively, other parameters control transparency
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const float alphaAcumLimit = 0.4f; // TODO: Atm, this only works with sigmoid
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const float minAllowedDensity = 0.001f;
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const float stepSize = 0.02f;
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@ -21,7 +21,7 @@ __global__ void raycastKernel(float* volumeData, FrameBuffer framebuffer) {
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float accumR = 0.0f;
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float accumG = 0.0f;
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float accumB = 0.0f;
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float accumA = 1.0f;
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float accumA = 1.0f * (float)SAMPLES_PER_PIXEL;
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// Initialize random state for ray scattering
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curandState randState;
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@ -77,6 +77,7 @@ __global__ void raycastKernel(float* volumeData, FrameBuffer framebuffer) {
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accumG = d_backgroundColor.y * (float)SAMPLES_PER_PIXEL;
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accumB = d_backgroundColor.z * (float)SAMPLES_PER_PIXEL;
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accumA = 1.0f * (float)SAMPLES_PER_PIXEL;
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} else {
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if (tNear < 0.0f) tNear = 0.0f;
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