Added a few clearing-up code tweaks
This commit is contained in:
parent
c8e17dfe4f
commit
0bdb7195de
|
|
@ -1,25 +1,14 @@
|
|||
#include <iostream>
|
||||
#include <cuda_runtime.h>
|
||||
|
||||
#define cudaCheckError() { \
|
||||
cudaError_t e = cudaGetLastError(); \
|
||||
if (e != cudaSuccess) { \
|
||||
printf("CUDA error %s:%d: %s\n", __FILE__, __LINE__, \
|
||||
cudaGetErrorString(e)); \
|
||||
exit(EXIT_FAILURE); \
|
||||
} \
|
||||
}
|
||||
|
||||
__global__ void hello_from_gpu() {
|
||||
printf("Hello from GPU!\n");
|
||||
}
|
||||
|
||||
int main() {
|
||||
hello_from_gpu<<<1, 1>>>();
|
||||
cudaCheckError();
|
||||
|
||||
cudaDeviceSynchronize();
|
||||
cudaCheckError();
|
||||
|
||||
// Reset device
|
||||
cudaDeviceReset();
|
||||
|
|
|
|||
|
|
@ -65,9 +65,10 @@ __global__ void renderKernel(unsigned char* framebuffer, Sphere* spheres, int nu
|
|||
Vec3 rayOrigin(0, 0, 0);
|
||||
Vec3 colCum(0, 0, 0);
|
||||
|
||||
double spp = static_cast<double>(SAMPLES_PER_PIXEL);
|
||||
for (int sample = 0; sample < SAMPLES_PER_PIXEL; sample++) {
|
||||
double u = (x + (sample / static_cast<double>(SAMPLES_PER_PIXEL)) - WIDTH / 2.0) / WIDTH;
|
||||
double v = (y + (sample / static_cast<double>(SAMPLES_PER_PIXEL)) - HEIGHT / 2.0) / HEIGHT;
|
||||
double u = (x + (sample / spp) - WIDTH / 2.0) / WIDTH;
|
||||
double v = (y + (sample / spp) - HEIGHT / 2.0) / HEIGHT;
|
||||
Vec3 rayDir(u, v, 1.0);
|
||||
rayDir = rayDir.normalize();
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue