better better defaults

This commit is contained in:
Djairo Hougee 2025-01-20 16:43:01 +01:00
parent ffc535354d
commit 09c0271f23
2 changed files with 5 additions and 7 deletions

View File

@ -61,7 +61,7 @@ Widget::Widget(GLFWwindow* window) :
bgColor(Color3::init(0.1f, 0.1f, 0.1f)), bgColor(Color3::init(0.1f, 0.1f, 0.1f)),
date(301), date(301),
samplesPerPixel(1), samplesPerPixel(1),
alphaAcumLimit(0.01f), alphaAcumLimit(0.3f),
opacityConst(53), opacityConst(53),
showSilhouettes(false), showSilhouettes(false),
silhouettesThreshold(0.02f) silhouettesThreshold(0.02f)
@ -76,7 +76,7 @@ Widget::Widget(GLFWwindow* window) :
this->fps = (char*)malloc(512*sizeof(char)); this->fps = (char*)malloc(512*sizeof(char));
this->dateString = (char*)malloc(512*sizeof(char)); this->dateString = (char*)malloc(512*sizeof(char));
sprintf(this->dateString, "January 1st"); parseDate(this->dateString, this->date);
resetCamera(); resetCamera();
resetLight(); resetLight();
@ -202,14 +202,11 @@ void Widget::resetCamera() {
this->yaw = -4.825; this->yaw = -4.825;
this->roll = -0.0; this->roll = -0.0;
this->cameraDir = Vec3::getDirectionFromEuler(pitch, yaw, roll); this->cameraDir = Vec3::getDirectionFromEuler(pitch, yaw, roll);
// Vec3 h_center = Vec3::init((float)VOLUME_WIDTH/2.0f, (float)VOLUME_HEIGHT/2.0f, (float)VOLUME_DEPTH/2.0f);
// this->cameraDir = (h_center - this->cameraPos).normalize();
} }
void Widget::resetLight() { void Widget::resetLight() {
this->lightPos = Point3::init(1.5, 2.0, -1.0); this->lightPos = Point3::init(72.5, 24.5, 79.5);
} }
void Widget::copyToDevice() { void Widget::copyToDevice() {

View File

@ -55,7 +55,8 @@ void getSpeed(std::vector<float>& speedData, int idx = 0) {
int main() { int main() {
std::vector<float> data; std::vector<float> data;
getTemperature(data, 254); // 20121028 // getTemperature(data, 254); // 20121028
getSpeed(data, 254); // 20121028
// getSpeed(data, 294); // getSpeed(data, 294);
std::cout << "DATA size: " << data.size() << std::endl; std::cout << "DATA size: " << data.size() << std::endl;