Commit Graph

  • 71c2850a34 imported main menu scene addon roguelike djaidjai 2026-05-10 15:48:56 +02:00
  • 86d9f75161 setup: godot project djaidjai 2026-05-10 15:27:19 +02:00
  • f4e5d13cf8 fx: input extracted to own node stage/molecular djaidjai 2026-03-15 17:08:40 +01:00
  • 0af538ff3f Merge branch 'stage/molecular' of ssh://git.djairo.dev:2222/djairoh/notSpore into stage/molecular djaidjai 2026-03-15 16:51:06 +01:00
  • c20985ac91 ft: drag to move djaidjai 2026-03-15 16:51:01 +01:00
  • f0fcf0dcb3 Fix: Cannot hide settings menu with changes via the open-settings button Martin 2026-03-15 16:30:30 +01:00
  • ff4d218ae9 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular Martin 2026-03-15 16:12:17 +01:00
  • 8ae3326746 Added basic settings menu ... settings not really relevant right now but the fullscreen/windowed seems to be doing something so presumably it works? Martin 2026-03-15 16:12:11 +01:00
  • 6239bbdd73 fx: drag to move djaidjai 2026-03-15 16:11:30 +01:00
  • 01f1b52086 ft: switch to click movement djaidjai 2026-03-07 14:33:22 +01:00
  • a59255d9d6 (wip) settings menu almost works, just need to attach it to the button... Martin 2026-03-07 14:34:24 +01:00
  • 3c7e1a612d This should probably be part of last commit ...oops Martin 2026-03-07 14:17:16 +01:00
  • df8c8c6c3b Added menu settings add-on Martin 2026-03-07 14:16:44 +01:00
  • 8b7a8e014f Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular Martin 2026-03-07 14:06:30 +01:00
  • f78ad93191 cpp extension updated, fixing required not ... compile errors Martin 2026-03-07 14:00:54 +01:00
  • 6df9442b49 Updated cpp extension Martin 2026-03-07 13:54:16 +01:00
  • 1fbc2f6637 ft: made sprite behaviour consistent across entities djaidjai 2026-03-07 13:12:18 +01:00
  • da15fb77a2 cleanup: comments djaidjai 2026-03-07 12:22:17 +01:00
  • 9d9ed22ea8 fx: wrapping djaidjai 2026-03-01 17:41:15 +01:00
  • 0e447f80ec Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular Martin 2026-03-01 17:23:19 +01:00
  • fd636e2d9a Texture tail is now wrapping nicely but nothing else is... Martin 2026-03-01 17:22:43 +01:00
  • 27db6d6d27 fx: food wrappign sprites djaidjai 2026-03-01 16:46:33 +01:00
  • a11805ad30 fx: readded merged function djaidjai 2026-03-01 15:59:49 +01:00
  • 241dfb3073 fx: sprite playing behaviour djaidjai 2026-03-01 15:43:06 +01:00
  • 9dd1d45698 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular Martin 2026-03-01 15:41:03 +01:00
  • 6d8e8e3734 Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work Martin 2026-03-01 15:40:56 +01:00
  • 2b46fd18f7 fx: prey-predator interactions djaidjai 2026-03-01 14:55:25 +01:00
  • f83b290f5c ft: wrapping manager overhaul djaidjai 2026-03-01 14:11:28 +01:00
  • 51ee5029e9 Fix: Double predator hitbox (can attack now after pixel rescale) Martin 2026-03-01 12:20:21 +01:00
  • 6b8af22d7a Hid debug cpp label Martin 2026-03-01 12:15:17 +01:00
  • ac6549579e Fix: Molecular player sprite set explicitely now, should not be affected by editor anymore Martin 2026-03-01 12:11:49 +01:00
  • 99de1fc113 Fix: Molecular player starting on wrong sprite frame Martin 2026-03-01 12:07:22 +01:00
  • 8f1b301ece Fix: Added proper anchor use for main menu Martin 2026-03-01 11:55:37 +01:00
  • d406fd2e30 Removed final (hopefully) lingering abstract tag Martin 2026-03-01 11:29:14 +01:00
  • fc093533fd Globally rescaled pixel sizes to be uniform Martin 2026-02-21 11:42:24 +01:00
  • a1e0ec07d7 Movement now snaps to pixels, player pixels match background Martin 2026-02-21 10:42:45 +01:00
  • 7bd85cc050 Fix: fleeing from a removed object not handled Martin 2026-02-21 10:25:29 +01:00
  • 1ff04ff3b3 Solved flushing querries errors Martin 2026-02-21 10:20:02 +01:00
  • 27540988fd Updated player sprite Martin 2026-02-21 10:16:52 +01:00
  • cc0a4cb71b Added logs Martin 2026-02-21 09:30:50 +01:00
  • f2b58d7314 Added basic player health and damage taking timeout Martin 2026-02-20 19:19:17 +01:00
  • 6482dab9b6 (wip) Removed @abstract tag that was causing issues Martin 2026-02-20 19:02:22 +01:00
  • bc582efb90 ft (wip): tracking across boundaries djaidjai 2026-02-07 18:01:17 +01:00
  • 0f06846157 Food boundary + animation sprite Martin 2026-02-07 17:50:29 +01:00
  • 1dc1501b80 (wip) Food spawning on prey death Martin 2026-02-07 17:42:57 +01:00
  • 9c625edef4 (wip) Fix: Main menu now disappears Martin 2026-02-07 17:42:46 +01:00
  • 49d9489ede (wip) Rehauled main menu / game loading logic Martin 2026-02-07 17:26:17 +01:00
  • bef1e9cb53 (wip) Food now moves with a world flow (which is updated using a manual timer in the GameManager Martin 2026-02-07 16:24:37 +01:00
  • d5b33d66b8 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular Martin 2026-02-07 15:42:37 +01:00
  • 2211130fd3 ft: extracted mirrorSprite to custom node djaidjai 2026-02-07 15:41:08 +01:00
  • ceb0d90c20 (wip) Made food smaller Martin 2026-02-07 15:38:41 +01:00
  • 57c611a46d (wip) Food for other entities Martin 2026-02-07 15:35:45 +01:00
  • 232184afba (wip) Player food Martin 2026-02-07 15:31:43 +01:00
  • 2352a3aa07 fx: hopefully fixed error djaidjai 2026-02-07 14:16:56 +01:00
  • 098348b329 (wip) First food commit Martin 2026-02-07 13:23:54 +01:00
  • 22ffa3dac1 (wip) updated comment, starting to implement food Martin 2026-02-07 12:48:16 +01:00
  • 59c4818216 fx: variable loading prey script djaidjai 2026-02-07 12:07:36 +01:00
  • 8ee70854ea ft: predator mostly done djaidjai 2026-02-06 12:43:37 +01:00
  • 5f9a2fffb9 (wip) I guess this file also counts as part of the abstract food class Martin 2026-02-03 21:11:17 +01:00
  • 6094980d00 Added abstract food class Martin 2026-02-03 21:10:39 +01:00
  • 66233d8fad Added food assets Martin 2026-02-03 21:10:14 +01:00
  • 5751f25732 ft (wip): hammerhead predator djaidjai 2026-02-02 01:41:01 +01:00
  • b21bf52938 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular Martin 2026-02-01 13:09:41 +01:00
  • 85d1ef44a9 Fix: Mirrored sprites now play the same animation always Martin 2026-02-01 13:09:37 +01:00
  • b56d0cb777 fx: adjusted prey speed djaidjai 2026-02-01 13:08:52 +01:00
  • 07f3c13fd2 fx: rotation wrapping interaction bug djaidjai 2026-02-01 12:57:45 +01:00
  • 6432b709ef Fix: Added call_deferred on _spawn_minimum Martin 2026-02-01 09:36:14 +01:00
  • 69776a6973 ft: prey sprite update djaidjai 2026-01-29 10:31:24 +01:00
  • 7207626315 ft: prey player detection djaidjai 2026-01-27 19:54:16 +01:00
  • c9880d9b35 fx: player rotation djaidjai 2026-01-27 19:23:37 +01:00
  • 487062e25c Merge branch 'stage/molecular' of ssh://git.djairo.dev:2222/djairoh/notSpore into stage/molecular djaidjai 2026-01-26 23:54:20 +01:00
  • adf1438bc8 ft: nucleotide prey FSM djaidjai 2026-01-26 23:54:15 +01:00
  • f957b90be6 ft: removed addons from git (and added to gitignore) djaidjai 2026-01-23 14:08:55 +01:00
  • c11afd9ddd ft (Wip): FSM behaviour prey djaidjai 2026-01-23 10:48:14 +01:00
  • 0b9b1e75d4 fx: attacking sprite/logic mismatch djaidjai 2026-01-17 14:56:25 +01:00
  • c0f5dd4628 ft (placeholder): player attacking anim djaidjai 2026-01-17 14:47:16 +01:00
  • 03117b77fb fx: mirroring nucleotide prey state djaidjai 2026-01-17 14:32:16 +01:00
  • 18ce1716e4 ft: player attacking logic djaidjai 2026-01-17 14:20:54 +01:00
  • 5811658c64 Merge branch 'stage/molecular' of ssh://git.djairo.dev:2222/djairoh/notSpore into stage/molecular djaidjai 2026-01-17 13:01:57 +01:00
  • e4b3919b81 ft: improved npc spawning logic djaidjai 2026-01-17 13:00:54 +01:00
  • 8de3ee2c9a Prey is now reflected to be smooth across periodic boundary too Martin 2026-01-02 22:03:29 +01:00
  • 4160361145 Periodic boundary now applies to prey too Martin 2026-01-02 13:17:55 +01:00
  • 3262a8899c Added simple periodic boundary Martin 2025-12-21 15:14:51 +01:00
  • 6662dc0c80 Implemented proper backgrund tilemap / tilestep Martin 2025-12-21 14:24:45 +01:00
  • 1a532a5afb ft: prey collision djaidjai 2025-12-20 00:03:13 +01:00
  • a5055a523f ft (very very wip): prey impl djaidjai 2025-12-19 20:07:53 +01:00
  • 551482e209 ft (wip): molecular stage prey djaidjai 2025-12-15 13:05:11 +01:00
  • 263011b460 Added simple UI Martin 2025-11-24 22:59:08 +01:00
  • 9de9d18632 Basic camera setup with temp. sprites Martin 2025-11-24 22:54:13 +01:00
  • a4d062ea04 Updated README.md with C++ instructions Martin 2025-11-23 00:03:25 +01:00
  • 52ae094087 Added c++ test; now works Martin 2025-11-22 23:55:25 +01:00
  • e77fe832f0 (wip) Added c++ test file Martin 2025-11-22 23:36:14 +01:00
  • f4fd083a1a (wip) trying to setup c++ extension Martin 2025-11-22 23:23:35 +01:00
  • cdcc23c50a Initial setup w. basic scene(s) Martin 2025-11-22 22:57:26 +01:00
  • f848935717 3D tutorial with brownian-ish motion enemies 3d-tutorial Martin 2025-11-16 19:53:24 +01:00
  • 9628fff680 Trying 3D (tutorial) Martin 2025-11-15 22:17:29 +01:00
  • b3d488e031 feat: ant randomization langtons-ant djaidjai 2025-11-12 20:17:29 +01:00
  • 9156f8b979 rm: license+readme from one of the addons djaidjai 2025-11-12 17:00:12 +01:00
  • ef75320c81 rm: erroneous addons folder djaidjai 2025-11-12 16:47:46 +01:00
  • 6ab83e0f34 add: addons to gitignore djaidjai 2025-11-12 16:47:25 +01:00