Prey is now reflected to be smooth across periodic boundary too

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Martin committed 2026-01-02 22:03:29 +01:00
1 parent 4160361145
commit 8de3ee2c9a
4 files changed
+113 -3

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@@ -3,7 +3,7 @@ extends CharacterBody2D
@export var speed = 200
var damage = 1
func _ready():
func _ready() -> void:
var screen_size = get_viewport_rect().size
GameManager.init_screen_size(screen_size.x, screen_size.y)
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