use crate::{objects::traits::Hittable, vec3::Vec3}; #[derive(Debug)] pub struct Cylinder { radius: f32, length: f32, up: Vec3, bottom_center: Vec3, } impl Cylinder { pub fn new(radius: f32, length: f32, up: Vec3, bottom_center: Vec3) -> Self { Self { radius, length, up, bottom_center, } } } impl Hittable for Cylinder { fn hit(&self, r: &crate::ray::Ray) -> Option { todo!() } fn to_uv(&self, point: &Vec3) -> Vec3 { todo!() } }