extends Node2D @export var stepSize: float = 2 @export var ant: Sprite2D @export var tiles: TileMapLayer var t: float = -1 var paused: bool = false # Called when the node enters the scene tree for the first time. func _ready() -> void: pass func _input(event): if event.is_action_pressed("togglePause"): paused = !paused # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if paused: return t += delta if (t > stepSize/100): t = 0 ant.update()