extends Node2D var t: float = 0 @export var speed: float = 58 @export var ant: Sprite2D @export var tiles: TileMapLayer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: t += delta if (t > 60-speed): t = 0 ant.update() #tiles.render_next()