[gd_scene load_steps=3 format=3 uid="uid://csg6c3uuct1ls"] [sub_resource type="GDScript" id="GDScript_5w56l"] resource_name = "anti_aliasing" script/source = "extends OptionElement func _init() -> void: OPTION_LIST_ = [ \"Disabled\", \"FXAA\", \"2x MSAA\", \"4x MSAA\", \"8x MSAA\", \"TAA\" ] func _apply_settings() -> void: # Enables the selected anti aliasing match currentValue: \"Disabled\": set_anti_aliasing_mode() \"FXAA\": set_anti_aliasing_mode(Viewport.SCREEN_SPACE_AA_FXAA) \"2x MSAA\": set_anti_aliasing_mode( Viewport.SCREEN_SPACE_AA_DISABLED, Viewport.MSAA_2X ) \"4x MSAA\": set_anti_aliasing_mode( Viewport.SCREEN_SPACE_AA_DISABLED, Viewport.MSAA_4X ) \"8x MSAA\": set_anti_aliasing_mode( Viewport.SCREEN_SPACE_AA_DISABLED, Viewport.MSAA_8X ) \"TAA\": set_anti_aliasing_mode( Viewport.SCREEN_SPACE_AA_DISABLED, Viewport.MSAA_DISABLED, true ) # Sets the anti aliasing mode according to the values provided func set_anti_aliasing_mode( fxaaMode: Viewport.ScreenSpaceAA = Viewport.SCREEN_SPACE_AA_DISABLED, msaaMode: Viewport.MSAA = Viewport.MSAA_DISABLED, taaMode: bool = false ) -> void: get_viewport().set_screen_space_aa(fxaaMode) get_viewport().set_msaa_3d(msaaMode) get_viewport().set_use_taa(taaMode) " [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_drjjf"] [node name="AntiAliasing" type="HBoxContainer" node_paths=PackedStringArray("OptionsRef")] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = SubResource("GDScript_5w56l") DEFAULT_VALUE = "Disabled" OptionsRef = NodePath("Options") IDENTIFIER = "AntiAliasing" [node name="Label" type="Label" parent="."] layout_mode = 2 size_flags_horizontal = 3 size_flags_vertical = 1 text = "Anti Aliasing" vertical_alignment = 1 [node name="Options" type="OptionButton" parent="."] layout_mode = 2 size_flags_horizontal = 3 focus_mode = 0 theme_override_styles/focus = SubResource("StyleBoxEmpty_drjjf")