[gd_scene load_steps=3 format=3 uid="uid://c2tgt7fu0n5wp"] [sub_resource type="GDScript" id="GDScript_te2ja"] resource_name = "invert_y" script/source = "extends ToggleElement # Called to apply the settings in the settings cache func _apply_settings() -> void: apply_in_game_setting(currentValue) " [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_drjjf"] [node name="InvertY" type="HBoxContainer" node_paths=PackedStringArray("ToggleRef")] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = SubResource("GDScript_te2ja") ToggleRef = NodePath("Toggle") IDENTIFIER = "InvertY" IS_IN_GAME_SETTING = true [node name="Label" type="Label" parent="."] layout_mode = 2 size_flags_horizontal = 3 size_flags_vertical = 1 text = "Invert Y-Axis" vertical_alignment = 1 [node name="Toggle" type="CheckButton" parent="."] layout_mode = 2 size_flags_horizontal = 3 focus_mode = 0 theme_override_styles/focus = SubResource("StyleBoxEmpty_drjjf")