extends Area2D @export var speed = 400 # How fast the player will move (pixels/sec). var screen_size # Size of the game window. func _ready() -> void: screen_size = get_viewport_rect().size func _process(delta): var velocity = Vector2.ZERO # The player's movement vector. if Input.is_action_pressed("move_right"): velocity.x += 1 if Input.is_action_pressed("move_left"): velocity.x -= 1 if velocity.length() > 0: velocity = velocity.normalized() * speed $AnimatedSprite2D.play() else: $AnimatedSprite2D.stop() position += velocity * delta position = position.clamp(Vector2.ZERO, screen_size)