extends TileMapLayer var tiles: Dictionary = {} @onready var numTiles: int = get_tile_set().get_source(0).get_tiles_count() #@onready var texSize: Vector2 = get_tile_set().get_tile_texture(get_tile_set().get_tile_id(0)) @onready var texSize: Vector2 = Vector2(32, 32) # TODO: get from tileSet func get_tile_colour(pos: Vector2i) -> int: return self.tiles.get_or_add(pos, 0) # TODO: state should be an enum probably func set_tile(pos: Vector2i, state: int) -> void: set_cell(pos, 0, Vector2i(0, state)) self.tiles.erase(pos) self.tiles.get_or_add(pos, state % self.numTiles)