extends SliderElement ## Name of the audio bus that the volume slider is assigned to. @export var AUDIO_BUS: String # Element specific script for applying its value to the game func _apply_settings() -> void: # Get the index of the audio bus var busIndex: int = AudioServer.get_bus_index(AUDIO_BUS) # Set the volume of the audio bus AudioServer.set_bus_volume_db(busIndex, linear_to_db(currentValue))