[gd_scene load_steps=2 format=3 uid="uid://cn8r63dmvd55c"] [sub_resource type="GDScript" id="GDScript_utf5l"] resource_name = "resolution" script/source = "extends OptionElement ## Toggle window resizing by the user. @export var RESIZABLE: bool = false func _init() -> void: OPTION_LIST_ = { \"3840x2160\": Vector2i(3840, 2160), \"2560x1440\": Vector2i(2560, 1440), \"1920x1080\": Vector2i(1920, 1080), \"1280x720\": Vector2i(1280, 720), \"960x540\": Vector2i(960, 540) } func _ready() -> void: super._ready() # Toggle window resizing DisplayServer.window_set_flag( DisplayServer.WINDOW_FLAG_RESIZE_DISABLED, !RESIZABLE ) func _apply_settings() -> void: if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN: return if DisplayServer.window_get_flag(DisplayServer.WINDOW_FLAG_BORDERLESS): return # Change the window size to the selected resolution get_window().set_size(OPTION_LIST_[currentValue]) get_viewport().set_size(OPTION_LIST_[currentValue]) get_window().move_to_center() " [node name="Resolution" type="HBoxContainer" node_paths=PackedStringArray("OptionsRef")] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = SubResource("GDScript_utf5l") DEFAULT_VALUE = "1920x1080" OptionsRef = NodePath("Options") IDENTIFIER = "Resolution" [node name="Label" type="Label" parent="."] layout_mode = 2 size_flags_horizontal = 3 size_flags_vertical = 1 text = "Resolution" vertical_alignment = 1 [node name="Options" type="OptionButton" parent="."] layout_mode = 2 size_flags_horizontal = 3 focus_mode = 0