[gd_scene load_steps=3 format=3 uid="uid://cqfr01uk73ce5"] [sub_resource type="GDScript" id="GDScript_v8qca"] resource_name = "ssr_quality" script/source = "extends OptionElement func _init() -> void: OPTION_LIST_ = { \"Disabled\": null, \"Low\": { \"roughnessQuality\": RenderingServer.ENV_SSR_ROUGHNESS_QUALITY_LOW, \"maxSteps\": 32, \"fadeIn\": 0.3, \"fadeOut\": 1.0 }, \"Medium\": { \"roughnessQuality\": RenderingServer.ENV_SSR_ROUGHNESS_QUALITY_MEDIUM, \"maxSteps\": 64, \"fadeIn\": 0.15, \"fadeOut\": 2.0 }, \"High\": { \"roughnessQuality\": RenderingServer.ENV_SSR_ROUGHNESS_QUALITY_HIGH, \"maxSteps\": 128, \"fadeIn\": 0.075, \"fadeOut\": 4.0 } } # Called to apply the settings in the settings cache func _apply_settings() -> void: apply_in_game_setting(OPTION_LIST_[currentValue]) if currentValue == \"Disabled\": return RenderingServer.environment_set_ssr_roughness_quality( OPTION_LIST_[currentValue][\"roughnessQuality\"] ) " [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_drjjf"] [node name="SSRQuality" type="HBoxContainer" node_paths=PackedStringArray("OptionsRef")] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 tooltip_text = "Screen Space Reflection" script = SubResource("GDScript_v8qca") DEFAULT_VALUE = "Disabled" OptionsRef = NodePath("Options") IDENTIFIER = "SSRQuality" IS_IN_GAME_SETTING = true [node name="Label" type="Label" parent="."] layout_mode = 2 size_flags_horizontal = 3 size_flags_vertical = 1 text = "SSR Quality" vertical_alignment = 1 [node name="Options" type="OptionButton" parent="."] layout_mode = 2 size_flags_horizontal = 3 focus_mode = 0 theme_override_styles/focus = SubResource("StyleBoxEmpty_drjjf")