[gd_scene load_steps=3 format=3 uid="uid://du5urp5d2dyjb"] [sub_resource type="GDScript" id="GDScript_7hlvr"] resource_name = "glow_quality" script/source = "extends OptionElement func _init() -> void: OPTION_LIST_ = [ \"Disabled\", \"Low\", \"High\" ] func _apply_settings() -> void: apply_in_game_setting(currentValue) if currentValue == \"Disabled\": return # Toggle bicubic upscaling match currentValue: \"Low\": RenderingServer.environment_glow_set_use_bicubic_upscale(false) \"High\": RenderingServer.environment_glow_set_use_bicubic_upscale(true) " [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_drjjf"] [node name="GlowQuality" type="HBoxContainer" node_paths=PackedStringArray("OptionsRef")] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = SubResource("GDScript_7hlvr") DEFAULT_VALUE = "Disabled" OptionsRef = NodePath("Options") IDENTIFIER = "GlowQuality" IS_IN_GAME_SETTING = true [node name="Label" type="Label" parent="."] layout_mode = 2 size_flags_horizontal = 3 size_flags_vertical = 1 text = "Glow Quality" vertical_alignment = 1 [node name="Options" type="OptionButton" parent="."] layout_mode = 2 size_flags_horizontal = 3 focus_mode = 0 theme_override_styles/focus = SubResource("StyleBoxEmpty_drjjf")