[gd_scene load_steps=7 format=3 uid="uid://dxluckxdkpv4f"]

[ext_resource type="Script" uid="uid://di7eglnrnqm6i" path="res://molecular/molecular_player.gd" id="1_0ix7k"]
[ext_resource type="Texture2D" uid="uid://boknmstvkc0a2" path="res://molecular/assets/player-sprite-placeholder-attacking-crop.png" id="2_5hxmy"]
[ext_resource type="Texture2D" uid="uid://cxwvga07sm3yl" path="res://molecular/assets/player-sprite-placeholder-crop.png" id="2_en8op"]

[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_5hxmy")
}],
"loop": true,
"name": &"attacking",
"speed": 5.0
}, {
"frames": [{
"duration": 5.0,
"texture": ExtResource("2_en8op")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]

[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
radius = 378.18

[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
radius = 191.95984
height = 1295.8773

[node name="player" type="CharacterBody2D"]
collision_mask = 2
script = ExtResource("1_0ix7k")

[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
visibility_layer = 2
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_onrkg")

[node name="AttackArea" type="Area2D" parent="."]
position = Vector2(0, 56)
rotation = -1.5732701
collision_mask = 2

[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea"]
position = Vector2(41.029465, 288.86832)
shape = SubResource("CircleShape2D_5hxmy")
debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)

[node name="CollisionShape2D" type="CollisionShape2D" parent="." groups=["player"]]
rotation = -1.5732701
shape = SubResource("CapsuleShape2D_4flbx")

[node name="AttackTimer" type="Timer" parent="."]
one_shot = true

[node name="AttackCooldownTimer" type="Timer" parent="."]
one_shot = true

[connection signal="body_entered" from="AttackArea" to="." method="_on_attack_hit"]
[connection signal="timeout" from="AttackTimer" to="." method="_on_attack_timeout"]
[connection signal="timeout" from="AttackCooldownTimer" to="." method="_on_cooldown_timeout"]
