#include "RK4AdvectionKernel.h" #include "interpolate.h" using namespace std; RK4AdvectionKernel::RK4AdvectionKernel(std::shared_ptr grid): grid(grid) { } std::pair RK4AdvectionKernel::advect(int time, double latitude, double longitude) const { auto [u1, v1] = bilinearinterpolate(*grid, time, latitude, longitude); // lon1, lat1 = (particle.lon + u1*.5*particle.dt, particle.lat + v1*.5*particle.dt); double lon1 = longitude + metreToDegrees(u1 * 0.5*DT); double lat1 = latitude + metreToDegrees(v1 * 0.5*DT); // (u2, v2) = fieldset.UV[time + .5 * particle.dt, particle.depth, lat1, lon1, particle] auto [u2, v2] = bilinearinterpolate(*grid, time + 0.5 * DT, lat1, lon1); // lon2, lat2 = (particle.lon + u2*.5*particle.dt, particle.lat + v2*.5*particle.dt) double lon2 = longitude + metreToDegrees(u2 * 0.5 * DT); double lat2 = latitude + metreToDegrees(v2 * 0.5 * DT); // (u3, v3) = fieldset.UV[time + .5 * particle.dt, particle.depth, lat2, lon2, particle] auto [u3, v3] = bilinearinterpolate(*grid, time + 0.5 * DT, lat2, lon2); // lon3, lat3 = (particle.lon + u3*particle.dt, particle.lat + v3*particle.dt) double lon3 = longitude + metreToDegrees(u3 * DT); double lat3 = latitude + metreToDegrees(v3 * DT); // (u4, v4) = fieldset.UV[time + particle.dt, particle.depth, lat3, lon3, particle] auto [u4, v4] = bilinearinterpolate(*grid, time + DT, lat3, lon3); double lonFinal = longitude + metreToDegrees((u1 + 2 * u2 + 2 * u3 + u4) / 6.0 * DT); double latFinal = latitude + metreToDegrees((v1 + 2 * v2 + 2 * v3 + v4) / 6.0 * DT); return {latFinal, lonFinal}; }