#include "Layer.h" #include #include #include using std::string; vtkSmartPointer Layer::getLayer() { return this->ren; } void Layer::setCamera(vtkSmartPointer cam) { this->getLayer()->SetActiveCamera(cam.GetPointer()); } void Layer::updateData(int t) {} void Layer::addObservers(vtkSmartPointer interactor) {} void Layer::removeObservers(vtkSmartPointer interactor) {} void Layer::setColorMode(ColourMode mode) {} void Layer::setSaturationMode(SaturationMode mode) {} void Layer::setGlyphStyle(GlyphStyle style) {} void Layer::setSamplingMode(SamplingMode mode) {}