#include "MainWindow.h" #include "ui_mainwindow.h" #include #include #include #include #include "../layers/BackgroundImage.h" #include "../layers/EColLayer.h" #include "../layers/EGlyphLayer.h" #include "../layers/LGlyphLayer.h" #include "../Program.h" #include "../advection/UVGrid.h" #include "../advection/kernel/RK4AdvectionKernel.h" #include "../advection/kernel/SnapBoundaryConditionKernel.h" using namespace std; MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); this->setupTechniques(); } MainWindow::~MainWindow() { delete ui; } void MainWindow::setupTechniques() { cout << "Reading data..." << endl; string dataPath = "../../../../data"; shared_ptr uvGrid = make_shared(dataPath); // initialize techniques Program *program = this->ui->program; auto technique1 = new Technique(program->getCamera()); auto technique2 = new Technique(program->getCamera()); // add bg layer auto bg = new BackgroundImage(dataPath + "/map_qgis_1035.png"); technique1->addLayer(bg); technique2->addLayer(bg); // add Euler layers technique1->addLayer(new EColLayer(uvGrid)); technique2->addLayer(new EGlyphLayer(uvGrid)); // setup LGlyphLayer auto kernelRK4 = make_unique(uvGrid); auto kernelRK4BoundaryChecked = make_unique(std::move(kernelRK4), uvGrid); auto lGlyph = new LGlyphLayer(uvGrid, std::move(kernelRK4BoundaryChecked)); lGlyph->setDt(3600); technique1->addLayer(lGlyph); // technique2->addLayer(new LColLayer(uvGrid)); // TODO: add LColLayer technique2->addLayer(lGlyph); cout << technique1->numberOfLayers() << endl; program->addTechnique(technique1); program->addTechnique(technique2); program->setActiveTechnique(0); // TODO: implement feature to call this function on widget // l->spoofPoints(); // l->cycleGlyphStyle(); } /* -------------------------------------------------------------------- * + QTWidget callbacks + * --------------------------------------------------------------------*/ void MainWindow::on_FirstButton_clicked(bool checked) { if (checked) { cout << "clicked button 1!" << endl; } } void MainWindow::on_SecondButton_clicked(bool checked) { if (checked) { cout << "clicked button 2!" << endl; } } void MainWindow::on_ComplementaryButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_ContrastingButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_MonochromaticButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_SaturateButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_DesaturateButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_CircleButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_TriangleButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_SquareButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_HexagonButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_FullySampledButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_RegularlySubsampledButton_clicked(bool checked) { if (checked) { } } void MainWindow::on_IregularlySubsampledButton_clicked(bool checked) { if (checked) { }}