cmake_minimum_required (VERSION 3.8) project ("colour-picker" LANGUAGES CXX C) #set(CMAKE_BUILD_TYPE Debug) # source files file(GLOB_RECURSE SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/*.c ${CMAKE_SOURCE_DIR}/src/*.cpp) # header files file(GLOB HEADER_FILES ${CMAKE_SOURCE_DIR}/src/*.h ${CMAKE_SOURCE_DIR}/src/*.hpp) # imgui - note: could be done as a library as well but this was easier for now file(GLOB IMGUI_FILES ${CMAKE_SOURCE_DIR}/include/imgui/*.h ${CMAKE_SOURCE_DIR}/include/imgui/*.cpp ${CMAKE_SOURCE_DIR}/include/imgui/backends/imgui_impl_opengl3.* ${CMAKE_SOURCE_DIR}/include/imgui/backends/imgui_impl_glfw.*) include_directories(${CMAKE_SOURCE_DIR}/include/imgui) add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES} ${IMGUI_FILES}) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") # Package management # OpenGL set(OpenGL_GL_PREFERENCE GLVND) find_package(OpenGL REQUIRED) # GLFW find_package(GLFW3 REQUIRED) message(STATUS "Found GLFW3 in ${GLFW3_INCLUDE_DIR}") # GLAD # add_library(GLAD "thirdparty/glad.c") set(LIBS ${GLFW3_LIBRARY} ${OPENGL_LIBRARY} ${CMAKE_DL_LIBS}) # set(LIBS ${GLFW3_LIBRARY} ${OPENGL_LIBRARY} GLAD ${CMAKE_DL_LIBS} ${CUDA_LIBRARIES} ${NETCDF_LIB}) include_directories( "${CMAKE_SOURCE_DIR}/src" "${CMAKE_SOURCE_DIR}/include" ) target_link_libraries(${PROJECT_NAME} ${LIBS})